Monday, March 12, 2012

Assignment # 1


Theories and Practices of Multimodal Education: The Instructional Dynamics of Picture Books and Primary Classrooms

This article discusses the concept of multimodality through picture books in the primary classroom. The author says that now, focus is not only put on the text found in the book but also on the picture, graphics, and even the sociocognitive interaction that takes place about the text to create meaning. He then goes on to discuss how books present meaning in different socially and culturally shaped ways. Some books text incorporates symbols for meaning. Other books have the objects on the page speaking for themselves. Another book changed the color of the font to represent emotions (blue to orange to red). All of these are examples of different modes of communication.
One of the main points the author frequently referenced was how interactive multimodal texts are. The focus does not have to be primarily on the text with multimodal texts. Instead, the reader may choose to look at the pictures, or graphs, or symbols, or colors of the text. Multimodal texts allow the reader to sort through the meaning in his or her own way. The meaning no longer lies in just the text, therefore, there is no wrong or right way to go about figuring out the meaning of a multimodal text.
This is a great feature for students since each student has their own style of learning. One student may learn better by simply from reading the text where others may understand the meaning better by looking at the pictures. Furthermore, the teacher can create lessons based on the books that the students will be interested in. If students are interested in the topic and way information is presented they are sure to be more motivated to learn and stay focused. Based on these facts I think multimodal text is a wonderful tool that every teacher should try to incorporate. It will aid in meeting the needs of every student as they are allowed to find the meaning in whatever way suits them best.



Using the ADDIE Model to Design Second Life Activities for Online Users

The opening quote of this article states, “Educators should explore the possibilities of engaging and improving online learners’ motivation, thereby increasing the likelihood of achieving desirable learning outcomes.” This is a very powerful quote and one I truly believe in. I frequently say that a teacher must motivate the students to learn in order to achieve success. SL is a great way to motivate the students. It incorporates the best of both worlds in terms of face-to-face learners and online learners based on the degree of interaction it allows.

As the article mentions, SL gives an almost life-life environment. This is one of its best features, in my opinion. This helps the students to relate to the given topic. If a student feels like the topic they are learning is foreign and has nothing to do with them chances are they will not be motivated to learn about it. However, if they can see this essentially come to life via SL, it puts a different spin on things and allows them to make that connection.

Furthermore, SL also incorporates the social aspect that many online users may miss out on. In SL, students interact with other users throughout the entire process. They can interact with each other in a variety of ways. The article mentions the attachment that users feel to their avatars. I thought that was quite interesting because I never really thought about that before. They say that since the user creates the avatar to represent themselves in some manner, they develop a strong attachment to their avatars. Furthermore, the article mentions that there are three levels of interaction that the students can experience in SL. “(1) relationships between students and content, (2) relationships between instructors, and (3) relationships among students.” To be able to establish these three relationships through a web-based learning program is incredible. As the article states, this helps to build a strong sense of community. More often than not the only relationship that is formed through a web-based learning program is that of students and content and there is no sense of community.

However, there are several challenges when using SL as the article mentions. First, some computers may not be equipped to run the SL software smoothly.  Furthermore, there is always the problem of schools blocking online programs. In this case, students would have to use their computers at home. With that being said, however, if their computers at home face the first problem discussed they would not be able to use the software. This would make it difficult for the teacher to assign anything using SL because not all students would have access to it.
Another good point brought up in this article is that anyone can come on SL at anytime. There is no controlling who signs on and what they post or do. This is a huge risk for teachers to take, as they have no control over what their students may observe while using this program.

I really liked that this article touched on both the pros and cons of using SL. It is important for all users to be aware of both sides. SL has many great features that can be of great benefit in the classroom. However, there are other elements that may cause people to think otherwise when deciding on whether or not to use it. 

Assignment # 2


This is a snapshot from Second Life. In this scene I was exploring Australia.
After talking with a few teachers from the school I sub in, we came up with several different ways SecondLife can be incorporated into ELA instruction. To start, the ability to travel to a variety of destinations is a wonderful feature when learning about different countries. The students can be asked to travel to one of the listed destinations and then write about what the discovered while exploring that destination. Furthermore, as the students are navigating through Second Life many pop ups come up that requires them to read and act upon. This clearly incorporates reading comprehension. Both of these suggestions can easily be done and they touch upon the concept of multimodality.

Sunday, March 11, 2012

Book Builder

http://bookbuilder.cast.org/view.php?op=share&book=14d8a2c52b959d2f8511e61e06cf85c8&sid=7494

The book I created is called "The New Puppy." It is intended for students in Kindergarten-1st grade. I decided to create a story about a girl who wanted a puppy but her parents told her she had to do well in school first. The reason I chose this topic is because I felt many students on this grade level could relate to this topic. The book is composed of sight words that the students must learn. Throughout the story I have highlighted these sight words. This allows the teachers to create various activities based on the highlighted words. Some teacher said they will print out the stories after the students read them and have the students cut out the sight words and put them into a chart. Others have said they will do a walk through of the book first, pointing out all of the sight words they are working on. The reason I chose to do the book in this format is actually because when I was considering what to write about the little boy I tutor came into my thoughts. He is a first grade student who is struggling with reading and is in danger of being held back. He lacks decoding strategies and has no knowledge of any sight words as his teacher does not work with him. I thought creating a story that he would be interested in while using the sight words he is working on at the same time would be a great way for him to stay interested and motivated in learning his sight words. This is something I will consider doing for each new set of sight words and every teacher can do the same thing. It is a great way for them to personal their curriculum, based on what there students are interested in and what they are learning about.

Sunday, March 4, 2012

Edmodo

Edmodo has many different uses. One use is ELA.  Edmodo can be used in ELA for teachers to post assignment, such as asking students to create and post a poem. From there, the students can write their poem and post is on Edmodo. Students can comment on each other's poems and give feedback.

Another way to use Edmodo to enhance ELA would be story telling. The teacher could start a story (either fiction or non-fiction based on what the students are currently studying). Each student could then add on to the story until it is complete. In order for this to work properly, each student should be assigned a number. They will post their part of the story in number order. Their part of the story must directly relate and flow with the person before them. This is a great way for students to enhance their writing skills! It is fun and will keep them motivated!

Assignment # 3

http://dl.dropbox.com/u/43555967/garden.pptx

This is the link to the powerpoint presentation for my game scenario. This could be used in a elementary class in Science class.

Gamestar Mechanic and Games in the Classroom

Many teachers are using games in the classroom. After browsing through Gamestar Mechanic, I found that teachers are using games in a variety of ways for ELA. The most evident is having students read as they are playing the game. This could be incorporated in many different ways. To start, the students will have to read and understand the directions of the game. Furthermore, throughout the game there could be several pop ups that they have to read in order to win and complete the game. It seems that the majority of the games are intended as a reinforcer and not a lesson in and of itself.

In terms of using games in the classroom, I think it's a great idea if used properly. I believe that using a game that's based on a topic the students have learned is a great way for the students to gain more experience and familiarity with the topic. There are many appropriate games that can help students reinforce their newly learned skills. Furthermore, since they are playing a game students will be more apt to continue enhancing these skills. It will keep them interested and motivated. However, I do not agree with only using games. I think there needs to be a balance between a structured lesson and technology. Therefore, I think starting the lesson in a structured format followed by allowing the students to play an instructional game that reinforces their newly learned skills is a wonderful balance. Furthermore, this also meets the needs of every student as it provides the structure that some students may need and also the creativity that others require at the tame time.